![]() ![]() Release and renew your IP and flush your DNS to resolve any network conflicts. Check your network configuration to find any issues with your firewall, router, or port settings. ![]() If you're using a wireless connection, optimize your internet connection to rule out a connection issue. But for what it's worth, it does seem to be a StarCraft 2 issue when Googling around. It may be caused by a problem with your connection. This does not happen to me in StarCraft 2 though, just in Mass Recall. For me so far the next missions always unlock. ![]() You mentioned that the next mission does not unlock, I always finish a mission, do the next briefing, until I'm in the next mission before quitting. But the above-mentioned solution works for me. ![]() Sometimes it happens that you can save in the next mission from the get-go, other times the save fails. Go back in, select the new mission from the mission select screen, and you will then be able to save again for that mission. After completing it, and you get to the next mission after briefing etc., quit the game to desktop. Play a mission from the mission select screen, you will be able to save during the mission then. Not all is lost, but StarCraft II will never be the same.This happens to me too, after checking that there are no file restrictions, and even removing anti-virus, the only solution to this problem, at least for me, seems to be this: Their skill level is still very high, and the talent of players like Zest, Dark, soO, Solar, Classic, INnoVation and others has been blatantly obvious over the years. Depending on Blizzard’s announcement of the WCS 2017 system, some may choose to leave Korea to play for international teams. With all their contracts now void, these players are now free to stream or compete online, which was often forbidden by their teams to avoid strategy exposure. One example of how a living could still be made is ByuN, who had already left the traditional team structure a while ago to pursue a new approach on a Chinese team, while competing in online competitions frequently. The fate of Korean StarCraft II is now wide open. That leaves StarCraft II in its current situation-surrounded by three huge esports titles that don’t appear to be stopping anytime soon games that bring in large sums of money (LoL), all the attention of potential talent (both LoL and Overwatch), or have kept its original following in the same genre (Brood War). And with interest in Brood War never fully fading away, a lot of its former players have made the switch back to playing or streaming their original game. As of late, Blizzard’s newest title Overwatch has also garnered huge attention in Korea and introduced yet another competitor to StarCraft II. Every single report that I can remember about PC Bangs in Korea over the last few years has shown LoL to be by far the most popular game. At this point, the issue staring StarCraft II in the face was apparent to the community for the first time: the Korean audience did not appreciate StarCraft II enough to keep big sponsors involved in the same capacity as in Brood War.Ĭompetition with other games did not help the case either. Huge retirement waves followed, as teams like Woongjin Stars and STX Soul, despite being very successful in both Proleague and individual competitions, disbanded entirely. Not only did the KeSPA switch drive out a lot of middling StarCraft II players that could no longer keep up, it also became obvious soon that even the biggest Korean teams could no longer sustainably keep all their players. That audience simply was not there for StarCraft II. But to any company, sponsorship is part of a business plan, one that only works out if it reaches a large enough target audience. KeSPA teams had immense sponsors backing them, companies like SK Telecom, KT Rolster or Samsung-financial support the SCII scene never had before. During Heart of the Swarm, viewership numbers were increasing in Korea, likely due to the game being more exciting to watch, but mostly because huge names from Brood War with large followings were beginning to shine in StarCraft II as well.īut the StarCraft II scene in Korea had arguably already been bloated with talent, and the situation definitely worsened when KeSPA’s huge rosters all at once plunged into SCII. KeSPA eventually realized that the world had accepted StarCraft II as a global esport, and began to venture into the new game in 2012, shutting down its Brood War leagues and moving them over to StarCraft II, including the prestigious Proleague-the league sponsors were most interested in. ![]()
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